Download Xcode for macOS 11.3 or later and enjoy it on your Mac. Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, Apple TV, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing, and debugging. Download Xcode 12.5.1 for Mac from our website for free. This free application was developed to work on Mac OS X 10.9.4 or later. This free Mac app was originally created by Apple Inc. The unique identifier for this application's bundle is com.apple.Xcode. Xcode for Mac lies within Internet & Network Tools, more precisely RSS Tools.
Currently and officially, Xcode is only available through Mac App Store or iTunes, but still Mac users can download xcode without app store and without Apple ID for free. Although, xCode software is only compatible with macOS, but still Windows users can download, install and run PC version of xcode through virtual machine software like VMware. Design great apps on either Mac, iPad, or iPhone using Xcode. MacOS or iOS developers need look no further than the Xcode developer tool to design great apps. Xcode featuresSwift UI, which offers up its own syntax. Easy to read and write, Swift UI will help keep your apps smaller and download faster by using less code. C Build Failed on Xcode OSX with multiple errors File IO. Is unavailable: introduced in macOS 10.15 Hot Network Questions Is this math font available in Latex?

Xcode is the Mac app that developers use to create apps for Apple’s platforms, like iOS. In this tutorial, you’ll learn how you can download and install Xcode on your Mac.
Here’s what we’ll get into:
- 3 approaches to download and install Xcode on your Mac
- Tips and tricks to keep your Xcode up-to-date
- How to install Xcode betas on your Mac
Ready? Let’s go.
Xcode can only be installed on a Mac. Want to build apps with a PC? Check out your alternatives here.
How To Download Xcode for macOS
How do you download Xcode for macOS? You’ve got a few options:
- Get Xcode via the Mac App Store
- Download Xcode via developer.apple.com/downloads
- Install through Mac App Store CLI (see below)
Let’s walk through the approaches you can use to download and install Xcode on your Mac, and their advantages. We’ll start with the Mac App Store, because that’s the simplest option.
Here’s how you can download and install via the Mac App Store:
- Make sure you’re logged into macOS with your Apple ID
- Open the Mac App Store app
- Search for “xcode” in the search field, at the top-left
- Click on the Xcode app item that appears
- Click on the Get or Install buttom at the top-right to download and install Xcode
There are a few things you should know, though. Xcode is a huge app, about 7 gigabyte (GB) in size. You’ll need about 15 GB of free space on your Mac to install Xcode this way.
Installing via the App Store is simple, easy and seamless. Unfortunately, issues with downloading, like a lost connection, etc., usually means you’ll have to reattempt the download.
Author’s Note: Installing Xcode via the App Store never maxes out my download speed — not even close. On a 500 Mbps fiber line, it regularly drops down to 200 KB/s.
Installing Xcode on Mac
Installing Xcode via the Mac App Store is as simple as clicking Install. However, there’s an approach that gives you more control: developer.apple.com/download.
Here’s how that works:
- Go to developer.apple.com/download and log in with your Apple ID
- Click on More in the top-right of the page, next to Beta and Release
- In the search field on the left, type “xcode” and press Enter
- Locate and click the appropriate version of Xcode in the list
- In the panel slides out, click the
.xip
filename, i.e. Xcode 12.xip and save/download that file onto your Mac
This will download a .xip
file, which includes Xcode. The download size is currently about 7 gigabyte (GB). You’ll need at least twice that size of free storage on your Mac to install Xcode with this approach. Downloading Xcode this way is often faster than through the Mac App Store.
Once you’ve downloaded Xcode, open and unzip the .xip
file. This may take a while. You can then drag-and-drop the Xcode.app
file to your ~/Applications
folder. Finally, start the Xcode app. You’ll be greeted with the following prompt:
Click Install in this prompt. Xcode will now attempt to install the Xcode Command Line Tools on your Mac. They are CLI tools used to compile apps with Xcode, among other things. You often need these tools to work with other programming languages on Mac, as well.
A disadvantage of manually installing Xcode through the Developer portal is that Xcode won’t automatically update. This isn’t necessarily a bad thing, however, because you can use this approach to install multiple versions of Xcode side-by-side. This is helpful for debugging or trying out beta versions of Xcode (see below).
There’s another, more hidden benefit. Installing Xcode through the Mac App Store limits you to the most recent version of Xcode. If your version of macOS or Mac OS X doesn’t support the latest version of Xcode, you can usually install older versions via developer.apple.com!
You can pinpoint the latest version of Xcode that your Mac supports by cross-referencing a few tables on Wikipedia. First, figure out what macOS version you have. Then, go to the Xcode wiki, and find your version of macOS in the min macOS version to run column between Xcode 9.x and 12.x. The version of Xcode you can run is in the row above the one you found. For example, the latest version of Xcode you can run on macOS 10.13.6 (High Sierra) is Xcode 10.1. Keep in mind that running an older version of Xcode often limits for which iOS, Swift and SwiftUI versions you can build.
Updating Xcode to The Latest Version
How do you keep your Xcode up-to-date? Apple regularly releases new versions of Xcode. They typically include bug fixes and performance improvements, as well as new Xcode features, like the minimap.
More importantly, new Xcode versions include new versions of the iOS SDKs, Swift and SwiftUI. You can only use these new technologies with the latest versions of Xcode.
You can update your Xcode to the latest versions like this:
- If you’ve installed Xcode via the App Store, updates happen automatically, or you can manually initiate an update in the Updates tab of the app
- If you’ve manually installed Xcode via developer.apple.com, you’ll also need to manually install the newer version; updates aren’t automatic
How do you know if Xcode has a new version?
- You get a notification on your Mac (if installed via App Store)
- Keep an eye on developer.apple.com/news/releases (official)
- Check out xcodereleases.com
- Follow @XcodeReleases on Twitter
By the way, there’s a 3rd way to download and install Xcode on your Mac. It’s called mas-cli, and it’s essentially a Command Line Interface (CLI) wrapper for the Mac App Store. It uses the App Store – from the command line… Nice!
You can install mas-cli
via Homebrew, a package manager for Mac. Installing mas-cli
via Homebrew happens like this:

You can then list apps installed through the App Store on your Mac, with:
You can then search for Xcode like this:
Then, copy the numerical code you see on screen to install Xcode:
You can find outdated apps with mas outdated
. You can then upgrade all outdated apps with mas upgrade
, or selectively update Xcode by its identifier:
Awesome!
Author’s Note: As I understand it, you’ll need to have installed an app via the App Store before you can install it again with mas-cli
.
Getting Xcode Beta Versions
Apple regularly releases beta versions of upcoming software, like iOS, macOS and Xcode. This enables developers to try out new features before they become available to the general public, and provide feedback and bug reports back to Apple.
How can you download and install Xcode’s beta versions? Here’s how:
- Go to developer.apple.com/download and log in with your Apple ID
- Choose one of the following:
- Click Beta in the top-right:
- Select Applications
- Locate the featured Xcode beta you need
- Click Download
- Click More in the top-right
- Use the search field to find “xcode”
- Locate the Xcode beta you need
- Expand the panel by clicking on it
- Click the
.xip
to download
- Click Beta in the top-right:
- Once you’ve got a
.xip
, unzip it, copy the.app
to your~/Applications
folder, and start the Xcode app.
As we’ve discussed before, you can install multiple versions of Xcode side-by-side with this approach. You can, for example, have the regular Xcode installed via the App Store, and install a beta version of Xcode next to it.
You don’t need to have a paid Developer Account to install betas of Xcode. Just use the free Apple Developer Account. It can occasionally happen that Apple restricts beta software to paid subscribers only, however.
If you’re installing multiple Xcodes, change their filenames to reflect their versions. That makes it easier to tell them apart! Just so you know: when you switch between installed Xcode versions, you usually get that “Install additional components” prompt again. There are ways around that, but it’s simplest to just let it install again whenever Xcode needs to.
Further Reading
Managed to install Xcode on your Mac? Awesome! Now you know how to install Xcode’s betas next to it, and keep everything up-to-date. Here’s what we discussed in this tutorial:
- 3 approaches to download and install Xcode on your Mac
- Tips and tricks to keep your Xcode up-to-date
- How to install Xcode betas on your Mac
Want to learn more? Check out these resources:
Intel® C++ Compiler for macOS* 19.1 Release Notes for Parallel Studio XE 2020
This document provides a summary of new and changed product features and includes notes about features and problems not described in the product documentation.
The Mac OS X Tiger (10.4) disk has Xcode 2 as an optional install. It would probably be better to just fork out for a newer Mac to run the latest version of Xcode. By today's standards, you're not going to get a 'smooth' experience or decent speed for Xcode or anything else on such an old model.
I suppose the minimum requirement for the xcode is 2GB of RAM and at-least 10 to 15 GB of storage to just run the xcode. If you ask me what will be appropriate requirement for xcode to run smoothly i would say at least 4 to 8 gigs of RAM and 15 to. System Requirements. A 64-bit Intel®-based Apple. Mac. system host 2GB RAM minimum, 4GB RAM recommended; 14GB free disk space; One of the following combinations of mac OS., Xcode. and the Xcode SDK: macOS. 10.15 and Xcode. 11.x; macOS. 10.14 and Xcode.10.x; If doing command line development, the Command Line Tools component of Xcode. is required. Xcode 10 is available in the Mac App Store and includes SDKs for iOS 12, watchOS 5, macOS 10.14, and tvOS 12. Xcode 10 supports on-device debugging for iOS 8 and later, tvOS 9 and later, and watchOS 2 and later. Xcode 10 requires a Mac running macOS 10.13.6 or later. General New Features. Universal purchase is enabled by default for new Mac Catalyst apps created in Xcode 11.4. When you create a new Mac Catalyst app, it will use the same bundle identifier as your iOS app. Automatic signing in Xcode 11.4 supports building Mac Catalyst apps with a custom bundle identifier.
Please see the licenses included in the distribution as well as the Disclaimer and Legal Information section of these release notes for details. Please see the following links for information on this release of the Intel® C++ Compiler 19.1
Change History

Mac Os Xcode Download Windows 7
This section highlights important from the previous product version and changes in product updates.
Changes in Update 4 (New in Intel® C++ Compiler 19.1.3)
- The Intel® Compilers contain functional and security updates.
- The Intel® C++ Compiler includes intrinsics for Intel® Advanced Matrix Extensions (Intel® AMX).
Changes in update 3
- Not applicable for macOS
Note: Intel® Parallel Studio XE 2020 Update 3 is available for the Intel® Parallel Studio XE 2020 Composer Edition for C++ Linux*.
This is a Linux-only release: there is no Update 3 release for either Windows* or macOS* operating systems.
In addition, it is only a Composer Edition release: there is no Update 3 release for either Professional or Cluster Editions of Intel® Parallel Studio XE 2020.
There is no update to the Intel® C++ Compilers Redistributable Libraries. The Update 2 versions of these libraries are compatible and should be used.
There is no update for the Intel® Parallel Studio XE Runtime 2020 YUM* and APT* repository packages. Continue to use the Update 2 packages of this runtime.
Changes in update 2 (New in Intel® C++ Compiler 19.1.2)
- Corrections to reported problems
Changes in update 1 (New in Intel® C++ Compiler 19.1.1)
- Corrections to reported problems.
- Support for Xcode* 11.3
Changes since Intel® C++ Compiler 19.0 (New in Intel® C++ Compiler 19.1)
System Requirements
- A 64-bit Intel®-based Apple* Mac* system host
- 2GB RAM minimum, 4GB RAM recommended
- 14GB free disk space
- One of the following combinations of mac OS*, Xcode* and the Xcode SDK:
- macOS* 10.15 and Xcode* 11.x
- macOS* 10.14 and Xcode*10.x
- If doing command line development, the Command Line Tools component of Xcode* is required
Note: Advanced optimization options or very large programs may require additional resources such as memory or disk space.
How to use the Intel® C++ Compiler
Parallel Studio XE 2020 : Getting Started with the Intel® C++ Compiler 19.1 for mac OS* at <install_dir>/documentation_2020/en/compiler_c/ps2020/get_started_mc.htm contains information on how to use the Intel® C++ Compiler from the command line and from Xcode*.
Documentation
Product documentation is linked from <install-dir>/documentation_2020/en/compiler_c/ps2020/get_started_mc.htm. Full documentation for all tool components is available at the Intel® Parallel Studio XE Support page.
Offline Core Documentation Removed from the Installed Image
Offline core documentation is removed from the Intel® Parallel Studio XE installed image. The core documentation for the components of Intel® Parallel Studio XE are available at the Intel® Software Documentation Library for viewing online. You can also download an offline version of the documentation from the Intel® Software Development Products Registration Center: Product List > Intel® Parallel Studio XE Documentation.
Please use the instructions from this article to add Intel® Compiler documentation to your local machine.
Intel-provided debug solutions
- Intel®-provided debug solutions are based GNU* GDB. Please see Intel® Parallel Studio XE 2020 Composer Edition C++ - Debug Solutions Release Notes further information.
Samples
Product samples are now available online at Intel® Software Product Samples and Tutorials
Redistributable Libraries
Refer to the Redistributable Libraries for Intel® Parallel Studio XE for more information.
Technical Support
If you did not register your compiler during installation, please do so at the Intel® Software Development Products Registration Center at http://registrationcenter.intel.com. Registration entitles you to free technical support, product updates and upgrades for the duration of the support term.
For information about how to find Technical Support, Product Updates, User Forums, FAQs, tips and tricks, and other support information, please visit: http://www.intel.com/software/products/support/
Note: If your distributor provides technical support for this product, please contact them for support rather than Intel.
New and Changed Features
Mac Os Xcode Downloads
New compiler option -m[no-]branches-within-32B-boundaries
This option is supported in versions 19.0 update 8 of the compiler and above. The details about this option can be found in the Intel® C++ Compiler 19.1 Developer Guide and Reference here.
To find more information, see https://www.intel.com/content/dam/support/us/en/documents/processors/mitigations-jump-conditional-code-erratum.pdf
- IF clause on SIMD directive
- NONTEMPORAL clause on SIMD directive
The Intel® C++ Compiler 19.1 supports the following features under the /Qstd=c++20 (Windows*) or -std=c++20 (Linux*/OS X*) options:
- std::is_constant_evaluated and __builtin_is_constant_evaluated
Parallel STL for parallel and vector execution of the C++ STL
Intel(R) C++ Compiler is installed with Parallel STL, an implementation of the C++ standard library algorithms with support for execution policies.
Features/API changes
- More algorithms support parallel and vector execution policies: find_first_of, is_heap, is_heap_until, replace, replace_if.
- More algorithms support vector execution policies: remove, remove_if.
- More algorithms support parallel execution policies: partial_sort.
To learn more, please refer to article https://software.intel.com/en-us/get-started-with-pstl

Support Deprecated
The following compiler options related to Loop Profiler are deprecated and will be removed in future compilers
- profile-loops=keyword
- profile-loops-report=value
- profile-functions
- guide-profile
Support Removed
Intel® Cilk™ Plus support is removed in 19.1
This includes the '#pragma simd' directive. Users should replace with the OpenMP SIMD pragma '#pragma omp simd' and it's clauses. Remember to add compiler option '-qopenmp-simd' or '-qopenmp'. This pragma will be removed in future releases.
Known Limitations
Tachyon removed from samples
Xcode* 10 and Xcode* 11, new build system not supported
Xcode For Mac System Requirements Download
The Xcode 10 Beta introduced a “New Build System (Default)” which currently do not support custom compilers.You will see the error 'no rule to process file' when building an Intel C++ Compiler project within XCode 10 and Xcode 11. Application fee for michigan state university. To use Intel compilers, switch to “Legacy Build System” in Project Settings.
Parallel STL
unseq and par_unseq policies only have effect with compilers that support '#pragma omp simd' or '#pragma simd. Parallel and vector execution is only supported for a subset of algorithms if random access iterators are provided, while for the rest execution will remain serial. Depending on a compiler, zip_iterator may not work with unseq and par_unseq policies.
Xcode 12 For Mac
Disclaimer and Legal Information
Optimization Notice |
---|
Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice. Notice revision #20110804 |
INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL(R) PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER, AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. UNLESS OTHERWISE AGREED IN WRITING BY INTEL, THE INTEL PRODUCTS ARE NOT DESIGNED NOR INTENDED FOR ANY APPLICATION IN WHICH THE FAILURE OF THE INTEL PRODUCT COULD CREATE A SITUATION WHERE PERSONAL INJURY OR DEATH MAY OCCUR.
Intel may make changes to specifications and product descriptions at any time, without notice. Designers must not rely on the absence or characteristics of any features or instructions marked 'reserved' or 'undefined.' Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibilities arising from future changes to them. The information here is subject to change without notice. Do not finalize a design with this information.
The products described in this document may contain design defects or errors known as errata which may cause the product to deviate from published specifications. Current characterized errata are available on request.
Contact your local Intel sales office or your distributor to obtain the latest specifications and before placing your product order.
Copies of documents which have an order number and are referenced in this document, or other Intel literature, may be obtained by calling 1-800-548-4725, or go to: http://www.intel.com/design/literature.htm
Intel processor numbers are not a measure of performance. Processor numbers differentiate features within each processor family, not across different processor families. Go to:
The Intel® C++ Compiler is provided under Intel's End User License Agreement (EULA).
Please consult the licenses included in the distribution for details.
Xcode For Mac Os 10.13
Intel, Intel logo, and Cilk are trademarks of Intel Corporation in the U.S. and other countries.
* Other names and brands may be claimed as the property of others.

Xcode For Mac System Requirements Free
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